1. Mage: The Ascension is a role-playing game based in the World of Darkness, and was published by White Wolf Game Studio.The characters portrayed in the game are referred to as mages, and are capable of feats of magic. In December of that year, the "new" World of Darkness saw its name changed to "Chronicles of Darkness" to more fully distinguish it from the "classic" World of Darkness. The core rulebook unifies the rule systems of the other game lines, as well as provides a basic system with which to play as mortal humans, and some barebones ghosts rules that are added onto in nearly every publication where ghosts are relevant. Vampire: The Masquerade – 5th Edition Corebook provides all information you need to run your own chronicle.. CofD 44 Common Sense ••• Once per chapter, roll Wits + Composure as an instant action to ask the Storyteller a question about risks and choices. It has also been commercially successful, with millions of game books sold; by 2001, Vampire: The Masquerade was the second highest selling tabletop role-playing game after TSR, Inc.'s Dungeons & Dragons. The New World of Darkness Online project will provide a community based environment for online roleplaying, character management, and chat for the World of Darkness roleplaying game.  Critical reception of the games has varied, ranging from average to positive,[b] with 2004's Vampire: The Masquerade – Bloodlines standing out, being described by video game publications as a cult classic and a "flawed masterpiece"; when Paradox Interactive acquired the series, they had considered Bloodlines the "crown jewel" among the World of Darkness intellectual properties, and something they knew from the start that they wanted to bring back with a sequel. The focus is clearly on the "world" of the title. Animals. considered the novelizations to have improved in quality, citing White Wolf's move to commissioning established horror and fantasy writers; in 2002, Black Gate considered Andrew Bates's Year of the Scarab Trilogy a standout compared to previous "lackluster" World of Darkness novels. Following the 2015 sale of the IP to Paradox Interactive and the advent of Vampire: The Masquerade 5th Edition and other associated properties, the shrimp was relegated to "classic" 20th Anniversary Edition material, while the new logo was to be used on any new material. It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these. Organizations. It houses a step by step guide for each venue and a collection of links that are helpful to players new to the role playing chat community of World of Darkness: Gotham. Following this, the World of Darkness series was rebooted with the 2004 rulebook The World of Darkness and new game lines with updated Storytelling System gameplay rules and a new setting, beginning with Vampire: The Requiem in 2004 and Werewolf: The Forsaken and Mage: The Awakening in 2005. , White Wolf Publishing and its intellectual properties were sold again in 2015, to the Swedish video game developer Paradox Interactive.  Following the use of the real-world anti-gay purges in Chechnya as the backdrop for fictional events in Vampire: The Masquerade sourcebooks in what Paradox Interactive's vice president of business development described as a "crude and disrespectful" way, Paradox Interactive restructured White Wolf Publishing to be integrated directly into Paradox Interactive, made changes to White Wolf's leadership, suspended sales and printings of the books, and decided to no longer let White Wolf Publishing themselves develop and publish World of Darkness games. , In 2006, the Icelandic video game developer CCP Games acquired White Wolf Publishing and their intellectual properties, with the intention of adapting World of Darkness into a massively multiplayer online role-playing video game (MMORPG); business continued as usual for a while, until CCP Games started moving White Wolf Publishing staff over to MMORPG production in 2009, halting tabletop role-playing game production.  Although World of Darkness multimedia projects stopped for some time, production began anew after Paradox Interactive acquired the series. An economic downturn for White Wolf Publishing in 1995–1996, caused in part by bookstore returns for World of Darkness novelizations, led to a falling out between Rein-Hagen and the Wieck brothers, after which Rein-Hagen left the company.  By 1998, What Do I Read Next? See the complete New World of Darkness series book list in order, box sets or omnibus editions, and companion titles. Indeed, it wasn't until around the release of Mage in 1993 (when Vampire was in its 2nd Edition and Werewolf was a year into its 1st Edition) that a World of Darkness logo was finally created, based on the logo of 1992's A World of Darkness. For the zoo exhibit, see, The difference in numbering comes from how Onyx Path had planned their, massively multiplayer online role-playing video game, "Deviant: The Renegades Kickstarter Has Launched! Additional "splats" for your game. The original World of Darkness series consists of seven core lines of role-playing games which were originally released from 1991 to 2002 – Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, Changeling: The Dreaming, Hunter: The Reckoning, and Demon: The Fallen – as well as off-shoots based on these, such as the Asia-themed Kindred of the East and the historical Vampire: The Dark Ages. , Both series are supported with supplementary sourcebooks detailing backgrounds and character types, which can be used when creating adventures for one's players; pre-made adventure modules have also occasionally been published. , The original series' rules were criticized by Arcane as, although generally easy to understand, often having confusing and unclear combat rules, while Tor.com described them as having a recurring problem with statistical anomalies. The series ended in 2004, and was rebooted with a new line of games; in 2011, the original series was brought back, and has since been published concurrently with the Chronicles of Darkness reboot. This version (and variants with different color schemes) was featured on a lot of the early fiction, particularly those published by HarperCollins. As a wiki, users are encouraged to offer feedback and advice on others' contributions in order to better the entries. The New World of Darkness was created in the wake of Time Of Judgment, the gameline-spanning event which served as the promised cataclysmic close to Old World of Darkness. Mummy: The Curse hacks!  The Chronicles of Darkness sourcebooks in particular present the information as optional and something one may choose whether to include in one's game. The team's roster presently consists of: White Wolf Wiki is a FANDOM Games Community. Despite this, or perhaps because of it, you fight back. If all rolls of r or better are rerolled, then the average number of successes obtained when rolling n dice is 3n/(r-1). Because you have no other choice, if you want to survive. A Reader's Guide to Current Genre Fiction as "old-fashioned adventures" in the style of pulp fiction. , A collectible card game based on Vampire: The Masquerade was released by Wizards of the Coast in 1994 as Jyhad, before being re-launched a year later as Vampire: The Eternal Struggle; Wizards of the Coast continued publishing until 1996, and then White Wolf took over, publishing it in 2000–2010. were absent.  The material in question was removed from the books, and Vampire: The Masquerade development was moved to the licensee Modiphius Entertainment and its collaborators including Onyx Path Publishing. Combat in the New World of Darkness System is Crap I played a pick-up one-shot of World of Darkness last night with some buddies of mine last night. , The World of Darkness series began development in 1990 by game designer Mark Rein-Hagen at White Wolf Publishing, as his next major role-playing game project after 1987's Ars Magica. Distribute two new Specialties among your Asset Skills. But it’s a safe bet that the first tale tellers used their craft to explain the mysteries going on around them. Onyx Path will continue to produce new material for the CoD setting (including the aforementioned seco… Free online character sheet generator for World of Darkness games. These three games heralded the end of things, from three different perspectives: the dead, the fallen, and the humans who fight back against the darkness. However, it is nonetheless a worse place: people care a little less, the boot on your neck grinds a little deeper. The series as a whole is themed around personal horror, while individual games also have their own themes, such as redemption and humanity in Vampire: The Masquerade, and hubris in Mage: The Ascension. The series has been adapted into other media, including the television series Kindred: The Embraced, web series, novels and anthologies, comic books, card games, and a line of video games. Games based off one of the above concepts, but set in a separate historical era.  In his book series Designers & Dragons, Shannon Appelcline considered the series' focus on metaplot to likely be what had caused sales to dwindle prior to the reboot, as players would have stopped playing the games when feeling they could not keep up with the story. Weapons. 1. ", "Every New World of Darkness Project, From Video Games to Comics", "Vampire: The Masquerade Expandable Card Game: Renegade President Shares His Vision", "Vampire: The Eternal Struggle returns to print", "Pre-orders Open for Vampire: The Masquerade: Rivals", "EVE Online Creator CCP Merges With White Wolf", "White Wolf release new Vampire: The Masquerade game", "Werewolf The Apocalypse: Earthblood trailer wants you to get your howl on", "World of Darkness game Wraith: The Oblivion – Afterlife announced for "all major VR platforms, "Vampire: The Masquerade - Redemption for PC Reviews", "Hunter: The Reckoning Redeemer for Xbox Reviews", "Vampire: The Masquerade - Bloodlines for PC Reviews", "A New Bloodlines Prequel Mod Makes You Play as a Puny Mortal", "The writers of Vampire: The Masquerade — Bloodlines 2 on reinvigorating a cult classic", "Vampire: The Masquerade - Bloodlines 2 delayed till later in 2020", "15 years later, Vampire: The Masquerade – Bloodlines 2 is finally happening", "Vampire: The Masquerade — Bloodlines II interview: Deathless in Seattle", "Origins Awards Winners 1992 - 18th Annual Ceremony", "Origins Awards Winners 1994 - 20th Annual Ceremony", "Origins Awards Winners 1996 - 22nd Annual Ceremony", "HyperBole Studios and White Wolf to Create Groundbreaking Role-Playing Game", "Tabletop Review: The God Machine Chronicle (World of Darkness)", https://en.wikipedia.org/w/index.php?title=World_of_Darkness&oldid=999421048, Creative Commons Attribution-ShareAlike License, This page was last edited on 10 January 2021, at 02:17. World of Darkness is a world of supernatural horror and intrigue hidden in plain sight. Like a big gray toad nestled into the woods, it gazes down on the corner, eyes empty and soulless. New World of Darkness Hunchback: The Lurching A Storytelling Game about Hunchbacks, humans twisted and warped by dark spirit powers.  In addition to tabletop game development, the World of Darkness team at Paradox Interactive plans the setting's overarching narrative, and coordinates with outside developers, such as those of World of Darkness video game adaptations, to ensure cohesion. All Roll20 character sheet for NWoD are categorized under "Storytelling System" in the dropdown. As the original planned five annual games had already been published, White Wolf Publishing next devised a new model of role-playing games with a historical setting based on previous games, resulting in Vampire: The Dark Ages (1996), Werewolf: The Wild West (1997), and Mage: The Sorcerers Crusade (1998), of which only Vampire: The Dark Ages sold well; this led to the cancellation of the underperforming Wraith line, with the release of the historical-setting Wraith: The Great War and the 1999 supplement Ends of Empire, which functioned as a finale to the game's metaplot. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character’s experiences than his weapons or equipment. The series ended in 2004, and was rebooted with a new line of games; in 2011, the original series was brought back, and has since been published concurrently … While not entirely complete this represents my best effort to update many of the Mummy system to GMC standards, as well as tweak the general power … This version maintains the color scheme of the previous shrimp, featuring a red circular border, with a black filling, and a capital W, lowercase o, and a capital D, not dissimilar to the logo used for the Chronicles of Darkness. When the line was resurrected in 2011 with the 20th Anniversary Editions, it often appeared with the additional text "Classic" above it, to differentiate it from the other extant World of Darkness setting: the "New" World of Darkness. , The games in the original series are set in a shared universe, also named the World of Darkness. At the same time CCP sold the White Wolf IP to Paradox, parent company behind video games like Stellaris and the much beloved incest simulator Crusader Kings . General merits and flaws, available to any character. , In 1997, White Wolf Publishing developed another model, where they would release a game that required another World of Darkness rule book to play, which thereby would get the same attention as a new stand-alone core game without requiring them to further support it with supplement; this was used for 1997's Mummy Second Edition and 1998's Kindred of the East, and the 2001 Mummy re-release Mummy: The Resurrection. White Wolf Publishing denied that this was their intention, and apologized for the content. Chronicles of Darkness, previously World of Darkness We can’t know when humans first started telling stories, or why. A final game, Orpheus, was released in 2003 as a sequel to Wraith. On those novels, the WoD logo dominated the cover, and specific game line logos (Vampire, Werewolf, etc.) Be careful, though, the only things that go in the Main namespace are tropes and should be created through the YKTTW system. world of darkness - reliquary.pdf.  New World of Darkness novelizations started to disappear around 2006, but have since resumed. Since Vampire's first edition stood alone, there was no need to have a separate identity for the larger World of Darkness. While it's usually left up to the storyteller whether or not the other games can cross over with each other, these three are always treated as part of the same canon. White Wolf provided a series of themes, one a year, which informed many of the major releases to follow that year. As part of the marketing of CCP's World of Darkness MMO, a new text-based logo was devised (as seen at the top of this page), but, at the time, was only used in regards to the MMO. It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these. •••• On the Job Training : Raise one Asset Skill by one dot. Boar Attributes: Intelligence 1 Wits 2 Resolve 2 Strenght 3 Dexterity 2 Stamina 4, Presence 2 Manipulation 1 Composure 2 Skills: Athletics (running) 2, Brawl (gore) 3, Survival Wraith: The Oblivion: A game of passion and hor… A few things are simple enough to calculate on the fly. Statistics and descriptions for stuff you can carry. The New World of Darkness Wiki is a database of fan material for White Wolf's New World of Darkness. The games system for playing NWoD games is called the Storytelling System.. Not long after the text logo, the final logo featuring the skeletal "shrimp" figure was introduced, which lasted until the World of Darkness ended in 2004, nearly a full decade. The original series' setting has a large focus on its lore and overarching narrative, whereas Chronicles of Darkness's setting has no such narrative and presents the details of its setting as optional. Virtues and Vices are held by every single denizen of the World of Darkness. It was a Western thing, set in Colorado in 1883, as railroad and mining interests are moving in. However, while it shares many tropes with the oWoD it is also quite different, since it was rebuilt taking into … If deprived of your environmental need for more than 24 hours, you weaken and begin to take wound levels at a rate of one per day until you reach Incapacitated – at which point you slip into a coma of sorts until you get a taste of your element again. Characters. The World of Darkness is a modern fantasy horror brand, originally created and developed by White Wolf and its licensing partners, and now owned by Paradox Interactive. After White Wolf folded as an independent entity in 2018, Paradox delegated control over the World of Darkness as a brand to a core management team responsible for streamlining the licensing, development and creative direction, and promotion of WoD products; as well as communicating directly with the fan community. Character Sheets.  Two other Vampire: The Masquerade card games, Vendetta and Rivals, are planned for release in 2021 by Horrible Guild and Renegade Game Studios, respectively. Templates. They show the duality of morality, and give a character something to strive for as well as a tempting place to fall. These were the three heavy-hitters of Classic World of Darkness, and served as the backbone for the game line. The series has been well received critically, with critics liking its setting, writing, and art direction, and has won or been nominated for awards.  Following this, the rebooted World of Darkness series was renamed Chronicles of Darkness, while the original series remained as World of Darkness, to prevent confusion among players over there being two series and settings with the same name; prior to this, the two had been distinguished from each other by being referred to as the Old or Classic World of Darkness and the New World of Darkness.  Most of these are based on concepts from the original series, either directly as with Vampire: The Requiem and Vampire: The Masquerade, or indirectly as with Geist and Wraith, both of which deal with spirits. , Video game adaptations of the series have been developed, based on Vampire: The Masquerade, Hunter: The Reckoning, Mage: The Ascension, Werewolf: The Apocalypse, and Wraith: The Oblivion.  A story-based board game, Vampire: The Masquerade – Chapters, is in development by Flyos Games. The systems of power are unfair. New World of Darkness (nWoD), also known as Chronicles of Darkness(CoD) is the line of games published since 2004 by White Wolf. The two final major modern-day-setting World of Darkness role-playing games, Hunter: The Reckoning and Demon: The Fallen, followed in 1999 and 2002, after which White Wolf Publishing returned to historical-setting games with Victorian Age: Vampire and Dark Ages: Vampire, a new edition of Vampire: The Dark Ages, and a line of Dark Ages games based on other World of Darkness games that, like Kindred of the East and Mummy, required a main game's rule book to be played. Antagonists. , In 2020, Paradox Interactive announced new changes: starting with the 2020 book Vampire: The Masquerade Companion, they would themselves, headed by creative lead Justin Achilli, develop new core game books going forward, while collaborator Renegade Game Studios would develop games and books outside of the core. MR GONE *Notice: All Character sheets hosted on this web site were created by MrGone (unless otherwise noted) and may be reprinted for personal use. The New Kid (World of Darkness: Innocents) Suddenly, there's a new kid at school today. Hell, the world itself is unfair. Designed as the first in a planned series of five annual games, Vampire: The Masquerade was released in 1991, and was followed by Werewolf: The Apocalypse (1992), Mage: The Ascension (1993), Wraith: The Oblivion (1994), and Changeling: The Dreaming (1995), all set in the same world and using the Storyteller rule system. Reactions to the Chronicles of Darkness setting have been divided, with some preferring the original series' setting for being more fantastical and grand in scale, and some the reboot's more realistic setting. , The person leading campaigns – a role called a gamemaster or dungeon master in other games – is called a storyteller in World of Darkness, highlighting how the series is more focused on collaborative storytelling than on battling enemy characters or on players overcoming the game leader's challenges; the rules exist to give players a framework for telling stories, and players are rewarded by being part of the setting rather than by escalating power levels. The (New) World of Darkness is a roleplaying system and setting focusing on urban fantasy and horror. Play the game yourself!  The reboot series, with its lesser focus on lore, has a larger focus on making the gameplay systems work together, enabling easier cross-over play between the different Chronicles of Darkness games. This game draws on the archetypes of the Hunchback movie monster traditions, from the bellringing Quasimodo to the quintessential Mad Doctor's servant, but gives these archetypes a GothPunk twist. Take a beat when you buy dots in Asset Skills. , The 2004 reboot series, Chronicles of Darkness, consists of ten game lines – Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, Promethean: The Created, Changeling: The Lost, Hunter: The Vigil, Geist: The Sin-Eaters, Mummy: The Curse, Demon: The Descent, and Beast: The Primordial – and the upcoming Deviant: The Renegades. The Storytelling System Rulebook 1. No one has lived in the Mayfair House for as long as you can remember, maybe even as long as you’ve been alive. The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Since each entry reflects the creator's personal style, editors are encouraged to discuss before editing an entry.  Onyx Path's planned Vampire: The Masquerade 4th Edition, which had been announced only a few months earlier, was cancelled following this, as Paradox Interactive plannd to publish their own fifth edition. The "shrimp" continued to be used on all other material.  The books often take the form of a book describing a location as it is portrayed in the setting, such as Vampire: The Masquerade's series of By Night books and Werewolf: The Apocalypse's Rage Across series. New World of Darkness Sheet - a rearragement by Demon Gnome ; New World of Darkness Sheet - a Version by Crimzon Tearz. Along with the above three games, the following two games were part of the originally-conceived lineup of five games set in the World of Darkness. The globe logo didn't last long, being replaced with a text-based logo in 1994, around the time of the release of the Wraith: The Oblivion Rulebook. The second edition upda… Giventhatmany animals' stats are missing, I want to start a new thread of homebrewed animals, that anyone can contribute to. , The series' setting, plot, and art direction have been well received,[d] with Rue Morgue describing the series' "fabulous artwork" as one of its major strengths, Fenix praising the series' mood and the quality of the writing, and Realms of Fantasy appreciating the broad scope and the familiarity to players due to being based on the real world. A flurry of NPCs to interact with and get inspiration from. Additionally, a new symbol was devised. Their popularity floundered, and so they're often treated as "rarer" installments where crossovers are concerned. So you fight back. , In addition to the tabletop role-playing games, the series has expanded into a multimedia franchise, with video games, card and board games, the Mind's Eye Theatre series of live action role-playing games, novels, fiction anthologies, comics, the 1996 television series Kindred: The Embraced, and the three web series L.A. by Night, Vein Pursuit, and Seattle by Night. Chronicles of Darkness (2004-ongoing; also known as the "New" World of Darkness, it was rebranded as Chronicles of Darkness in December 2015) It is currently featured on the World of Darkness website. , In 2004, following dwindling sales, White Wolf Publishing ended the series with the major event Time of Judgment, with a line of books that brought the overarching narratives of Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Changeling: The Dreaming, Demon: The Fallen, Hunter: The Reckoning, Kindred of the East, and Mummy: The Resurrection to an end. | World of Darkness, https://whitewolf.fandom.com/wiki/World_of_Darkness?oldid=273830. In it, supernatural beings such as vampires, mages, and werewolves exist in secrecy, influencing humanity and clashing against each other; players take the roles of these beings. 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